wiRedPanda
Logic Circuit Simulator
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Scene Member List

This is the complete list of members for Scene, including all inherited members.

addItem(QGraphicsItem *item)Scene
addItem(QMimeData *mimeData, std::optional< QPointF > scenePos=std::nullopt)Scene
alignBottom()Scene
alignHorizontalCenter()Scene
alignLeft()Scene
alignRight()Scene
alignTop()Scene
alignVerticalCenter()Scene
cachedItemsBoundingRect() constScene
circuitHasChanged()Scene
clipboardManager()Sceneinline
connectionManager()Sceneinline
contains(int id) constScene
contextDir() const overrideSceneinlinevirtual
contextMenu(const QPoint screenPos)Scene
contextMenuPos(QPoint screenPos, QGraphicsItem *itemAtMouse)Scene
copyAction()Scene
cutAction()Scene
deleteAction()Scene
deserializationContext(QHash< quint64, Port * > &portMap, const QVersionNumber &version, SerializationPurpose purpose)Scene
distributeHorizontally()Scene
distributeVertically()Scene
dragEnterEvent(QGraphicsSceneDragDropEvent *event) overrideSceneprotected
dragMoveEvent(QGraphicsSceneDragDropEvent *event) overrideSceneprotected
dropEvent(QGraphicsSceneDragDropEvent *event) overrideSceneprotected
droppedPandaFile(const QMimeData *mimeData)Scenestatic
duplicateAction()Scene
elements() constScene
elements(const QRectF &rect) constScene
eventFilter(QObject *watched, QEvent *event) overrideScene
fileDropRequested(const QString &filePath)Scene
flipHorizontally()Scene
flipVertically()Scene
forgetItemId(int id)Scene
helpEvent(QGraphicsSceneHelpEvent *event) overrideSceneprotected
icOpenRequested(int elementId, const QString &blobName, const QString &filePath)Scene
icPreviewCancelRequested(IC *ic)Scene
icPreviewHideRequested()Scene
icPreviewMoved(IC *ic, const QPoint &screenPos)Scene
icPreviewRequested(IC *ic, const QPoint &screenPos)Scene
icRegistry()Sceneinline
isConnectionAllowed(OutputPort *startPort, InputPort *endPort)Scenestatic
itemAt(QPointF pos) constScene
itemById(int id) constScene
items(Qt::SortOrder order=Qt::AscendingOrder) constScene
items(QPointF pos, Qt::ItemSelectionMode mode=Qt::IntersectsItemShape, Qt::SortOrder order=Qt::AscendingOrder, const QTransform &deviceTransform=QTransform()) constScene
items(const QRectF &rect, Qt::ItemSelectionMode mode=Qt::IntersectsItemShape, Qt::SortOrder order=Qt::AscendingOrder, const QTransform &deviceTransform=QTransform()) constScene
keyPressEvent(QKeyEvent *event) overrideSceneprotected
keyReleaseEvent(QKeyEvent *event) overrideSceneprotected
lastId() constScene
mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event) overrideSceneprotected
mouseMoveEvent(QGraphicsSceneMouseEvent *event) overrideSceneprotected
mousePos() constSceneinline
mousePressEvent(QGraphicsSceneMouseEvent *event) overrideSceneprotected
mouseReleaseEvent(QGraphicsSceneMouseEvent *event) overrideSceneprotected
mute(const bool mute=true)Scene
nextElm()Scene
nextId()Scene
nextMainPropShortcut()Scene
nextSecndPropShortcut()Scene
noteWireActivity()Scene
openTruthTableRequested()Scene
pasteAction()Scene
portAt(QPointF pos) constScene
prevElm()Scene
prevMainPropShortcut()Scene
prevSecndPropShortcut()Scene
propertyShortcutHandler()Sceneinline
receiveCommand(QUndoCommand *cmd)Scene
recordWirePaintPass(qint64 elapsedNs)Scene
redoAction() constScene
removeItem(QGraphicsItem *item)Scene
resizeScene()Scene
restoreWireAntialiasing()Scene
retranslateUi()Scene
rotateLeft()Scene
rotateRight()Scene
Scene(QObject *parent=nullptr)Sceneexplicit
selectAll()Scene
selectedElements() constScene
setAutosaveRequired()Scene
setCircuitUpdateRequired()Scene
setContextDir(const QString &dir)Sceneinline
setLastId(int newLastId)Scene
setMuted(const bool muted) overrideSceneinlinevirtual
setPropertyUpdateRequired()Scene
setView(GraphicsView *view)Scene
showGates(bool checked)Scene
showStatusMessage(const QString &message)Scene
showStatusMessageRequested(const QString &message)Scene
showWires(bool checked)Scene
simulation()Scene
simulationItems() const overrideSceneinlinevirtual
sortByTopology(QVector< GraphicElement * > elements)Scenestatic
truthTableElementChanged(GraphicElement *element)Scene
undoAction() constScene
undoStack()Scene
unsortedElements() constScene
updateItemId(ItemWithId *item, int newId)Scene
updateTheme()Scene
view() constScene
visibilityManager()Sceneinline
visibleElements() constScene
wireAntialiasingEnabled() constScene
wirelessTxInputPorts(const QVector< GraphicElement * > &elements)Scenestatic
~ContextDirProvider()=defaultContextDirProvidervirtual
~SimulationHost()=defaultSimulationHostvirtual