Here is a list of all functions with links to the classes they belong to:
- a -
- actionCombinational() : BewavedDolphin
- addElementRequested() : ElementPalette
- addEmbeddedICFromFile() : ICController
- addFromMimeData() : SceneDropHandler
- addICFromFile() : ICController
- addInputPort() : ElementPorts
- addItem() : Scene
- AddItemsCommand() : AddItemsCommand
- addOutputPort() : ElementPorts
- addPort() : ElementPorts
- addRecentFile() : RecentFiles
- addToSceneRequested() : ElementLabel
- advance() : StepEngineCore< StepType >
- advanceStep() : ExerciseEngine, TourEngine
- alignBottom() : Scene
- alignHorizontalCenter() : Scene
- alignLeft() : Scene
- alignRight() : Scene
- alignTop() : Scene
- alignVerticalCenter() : Scene
- allPorts() : ElementPorts, GraphicElement
- alternativeAppearances() : ElementAppearance
- And() : And
- angle() : Connection, ElementOrientation
- appearancePreviewPixmap() : GraphicElement
- appearanceStates() : Clock, GraphicElement, InputButton, InputSwitch, Led
- Application() : Application
- apply() : DolphinZoom
- applyLoadedOrientation() : ElementOrientation
- applyMute() : AudioBox, AudioOutputElement, Buzzer
- applyOrientation() : ElementAppearance
- applyTheme() : ElementAppearance, SceneInteraction
- applyVolume() : AudioBox, AudioOutputElement, Buzzer
- ArduinoCodeGen() : ArduinoCodeGen
- attachConnection() : Port
- attachToScene() : SceneInteraction
- attributes() : ThemeManager
- audio() : AudioBox, GraphicElement
- AudioBox() : AudioBox
- audioBox() : ElementEditor
- AudioOutputElement() : AudioOutputElement
- autosaveFiles() : Settings
- availableInputPorts() : BaseHandler
- availableLanguages() : LanguageManager
- availableOutputPorts() : BaseHandler
- availablePorts() : BaseHandler