This is the complete list of members for Bial::TriangleMesh, including all inherited members.
| Area() const | Bial::Shape | |
| CanIntersect() const | Bial::TriangleMesh | virtual |
| ExportSTLA(std::string filename) const | Bial::TriangleMesh | |
| ExportSTLB(std::string filename) const | Bial::TriangleMesh | |
| getN() const | Bial::TriangleMesh | |
| getNtris() const | Bial::TriangleMesh | |
| getNverts() const | Bial::TriangleMesh | |
| getP() const | Bial::TriangleMesh | |
| getS() const | Bial::TriangleMesh | |
| GetShadingGeometry(const Transform3D &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const | Bial::Shape | virtual |
| getUvs() const | Bial::TriangleMesh | |
| getVertexIndex() const | Bial::TriangleMesh | |
| Intersect(const Ray &ray, float *tHit, float *rayEpsilon, DifferentialGeometry *dg) const | Bial::Shape | virtual |
| IntersectP(const Ray &ray) const | Bial::Shape | virtual |
| n | Bial::TriangleMesh | protected |
| nextShapeId | Bial::Shape | static |
| ntris | Bial::TriangleMesh | protected |
| nverts | Bial::TriangleMesh | protected |
| ObjectBound() const | Bial::TriangleMesh | virtual |
| ObjectToWorld | Bial::Shape | |
| p | Bial::TriangleMesh | protected |
| Print(O &os) const | Bial::TriangleMesh | |
| ReadSTLB(std::string filename) | Bial::TriangleMesh | static |
| Refine(Vector< std::shared_ptr< Shape > > &refined) const | Bial::TriangleMesh | virtual |
| ReverseOrientation | Bial::Shape | |
| s | Bial::TriangleMesh | protected |
| Shape(const Transform3D *o2w, const Transform3D *w2o, bool ro) | Bial::Shape | |
| shapeId | Bial::Shape | |
| TransformSwapsHandedness | Bial::Shape | |
| Triangle class | Bial::TriangleMesh | friend |
| TriangleMesh(const Transform3D *o2w, const Transform3D *w2o, bool ro, size_t nt, size_t nv, const size_t *vi, const Point3D *P, const Normal *N=NULL, const Vector3D *S=NULL, const float *uv=NULL) | Bial::TriangleMesh | |
| uvs | Bial::TriangleMesh | protected |
| vertexIndex | Bial::TriangleMesh | protected |
| WorldBound() const | Bial::TriangleMesh | virtual |
| WorldToObject | Bial::Shape | |
| ~TriangleMesh() | Bial::TriangleMesh | |