38 Scene *m_scene =
nullptr;
39 bool m_showGates =
true;
40 bool m_showWires =
true;
Main circuit editing scene.
bool gatesVisible() const
VisibilityManager(Scene *scene)
void showWires(bool visible)
Shows or hides connection wires, node elements, and port handles.
bool wiresVisible() const
void reapply()
Reapplies current visibility state (used after structural changes).
void showGates(bool visible)
Shows or hides gate elements (Input/Output/Other groups are always visible).