Here is a list of all functions with links to the classes they belong to:
- i -
- IC() : IC
- icBlobSaved() : WorkSpace
- ICController() : ICController
- ICDropZone() : ICDropZone
- icFileName() : ElementLabel
- ICHandler() : ICHandler
- icListFile() : MainWindowHost, WorkspaceManager
- icOpenRequested() : Scene
- icPreviewCancelRequested() : Scene
- icPreviewDisabled() : Settings
- icPreviewHideRequested() : Scene
- icPreviewMoved() : Scene
- ICPreviewPopup() : ICPreviewPopup
- icPreviewRequested() : Scene
- ICRegistry() : ICRegistry
- icRegistry() : Scene
- id() : ItemWithId, StepEngineCore< StepType >
- index() : Port
- initEmbeddedIC() : ICRegistry
- initialize() : ICSimulation, Simulation
- initializeSimulation() : IC
- initSimulationVectors() : GraphicElement
- initVectors() : ElementSimState
- inlineBlobName() : WorkSpace
- inlineEditRequested() : GraphicElement
- InlineLabelEditor() : InlineLabelEditor
- InputButton() : InputButton
- InputGnd() : InputGnd
- inputMap() : SystemVerilogCodeGen
- InputPort() : InputPort
- inputPort() : ElementPorts, GraphicElement
- inputPortByLabel() : BaseHandler
- InputRotary() : InputRotary
- inputRow() : BewavedDolphin
- inputRows() : SignalModel
- inputs() : ElementPorts, ElementSimState, GraphicElement
- inputSize() : ElementPorts, GraphicElement
- InputSwitch() : InputSwitch
- InputVcc() : InputVcc
- InstallRelativePaths() : InstallRelativePaths
- instance() : Application, ElementFactory, ThemeManager
- internalElements() : IC
- internalInputs() : IC
- internalOutputs() : IC
- invalidate() : ICRegistry
- invalidateCache() : MinimapWidget
- isActive() : ExerciseEngine, StepEngineCore< StepType >, TourEngine
- isConnected() : Port
- isConnectionAllowed() : ConnectionManager, Scene
- isDraggingElement() : SceneInteraction
- isEmbedded() : ElementLabel, GraphicElement, IC
- isFlippedX() : ElementOrientation, GraphicElement
- isFlippedY() : ElementOrientation, GraphicElement
- isFromNewerVersion() : WorkSpace
- isInFeedbackLoop() : Simulation
- isInlineIC() : WorkSpace
- isInput() : InputPort, OutputPort, Port
- isInputRow() : SignalModel
- isLocked() : GraphicElementInput
- isMuted() : AudioOutputElement
- isOn() : Clock, GraphicElementInput, InputButton, InputRotary, InputSwitch
- isOutput() : InputPort, OutputPort, Port
- isPlaying() : AudioOutputElement
- isRecovered() : WorkSpace
- isRequired() : Port
- isRunning() : Simulation
- isSchemaLoaded() : MCPValidator
- isSentryDenyMessage() : Application
- isSequential() : ToneGenerator
- isShowActiveFor() : ICPreviewPopup
- isSupportedDropFormat() : SceneDropHandler
- isUserMuted() : Simulation
- isValid() : GraphicElement, InputPort, OutputPort, Port
- itemAt() : Scene
- itemById() : Scene, SceneItemRegistry
- itemChange() : Connection, GraphicElement, Port
- items() : Scene
- ItemWithId() : ItemWithId
- iterativeSettle() : Simulation