|
wiRedPanda
Logic Circuit Simulator
|
Options passed to GraphicElement::save() (and friends); the save-side counterpart of SerializationContext, kept separate since save() needs none of that struct's load-only fields (portMap, version, ...). More...
#include <SerializationContext.h>
Public Attributes | |
| SerializationPurpose | purpose |
| What this serialization is for; see SerializationPurpose. Mandatory, no default. | |
Options passed to GraphicElement::save() (and friends); the save-side counterpart of SerializationContext, kept separate since save() needs none of that struct's load-only fields (portMap, version, ...).
Definition at line 80 of file SerializationContext.h.
| SerializationPurpose SerializationOptions::purpose |
What this serialization is for; see SerializationPurpose. Mandatory, no default.
Definition at line 81 of file SerializationContext.h.
Referenced by AudioBox::save(), Buzzer::save(), Clock::save(), Display14::save(), Display16::save(), Display7::save(), GraphicElementSerializer::save(), IC::save(), InputButton::save(), InputRotary::save(), InputSwitch::save(), Led::save(), and Node::save().